About Us

Our History

The collective achievements of the Studio 3 publishing and development teams are marked by outstanding game successes and innovation over the last 19 years.

International Karate US Version
World Championship Karate Licensed to Epix, International Karate was released into the US market and renamed as World Championship Karate. This was the first European developed game to achieve the number one slot in the famous Billboard chart. Sales were huge across all formats with C64, Atari 400/800, Apple and PC sales exceeding over 1,500,000 units in the US alone. At its debut in CES Chicago, the game was awarded a 'Showcase' Award for technical achievement. The game occupied the number one position for three months, winning numerous awards.

Last Ninja
Last Ninja was the most successful original game ever on the Commodore C64. In Europe the sales for the C64 version alone were in excess of 750,000 units and international multi-format sales exceeded 2,000,000 units. It won almost every award available and was critically acclaimed everywhere as an original, ground-breaking game. There is no C64 gamer that has not heard of Last Ninja. Even today, people still talk about the impact it had on the gaming world.

Last Ninja USA Version
Released under the Activision label it was a second Platinum hit after the team's success the previous year with International Karate. With another US Billboard number one hit, Key members of the Studio 3 team became the most sought after developers in Europe.

IK Plus
An instant classic, it went straight to number one thoughout Europe. Wining various awards, the game is still talked about today and was, according to Capcom, the inspiration for the massive hit "Street Fighter 2". When released on budget throughout Europe, by Ocean Software, it became their most successful budget title ever.

Last Ninja 2
Eagerly waited for by the world gaming community, Last Ninja 2 had people queuing outside shops to get a copy. Selling out everywhere on its day of release, it is by far the most successful day-one launch of any game from members of the Studio 3 team. Selling huge quantities around the world, exceeding 1,200,000 units, it went on to be a classic and an industry milestone like its predecessors IK and Ninja 1.

Bangkok Knights
Following the martial arts theme, Bangkok Knights was created. This game featured the largest animated characters ever seen in a fighting game with each one having its own unique strengths, weaknesses and special moves. This game broke new ground as even the Coin-Op machines at the time did not have fighting games with characters with individual features. Yet again the members of the team threw away the rulebook and created a product that was a first in concept, content and execution.

Vendetta
Launched in the spring of 1989, Vendetta was another industry first by having two game styles in one. Using the Last Ninja engine you controlled your hero in a 3D isometric world in an arcade adventure. However, as you finished each level you had to get into a car and drive to the next location. Again with enourmous international critical acclaim it was an instant number one hit.

Myth
Though not the biggest selling title the team ever produced, it was the most critically acclaimed. In total, it received over 22 awards world-wide. The Nintendo (NES) version of Myth was licensed in the US to Mindscape, with them launching it under the licence of Conan, the famous comic book and film character. Some time after the original 8 bit version, a 16 bit version was created for the Amiga and was bundled with every Amiga sold that year, including the hard drive machine - sales reached 400,000 units world-wide.

Flimbo's Quest
Flimbo's Quest was the first cute game the team had ever created. It was a huge success throughout Europe with reviews of the game all scoring it in the mid ninety's. The gamemade such a big impression on Commodore that they chose to bundle it with their C64 GS console.

Turbo Charge
Capitalising on the earlier success of Vendetta, the team's racing game engine was developed further into a what became one of the most respected racing games to appear on the Commodore C64. As with most of the team's Commodore games this one achieved reviews of over 96% in the leading magazines.

Last Ninja 3
This game can boast the industry's first ever award of 100% ( Your Commodore), while all the other magazines scored the game between 94 and 97 percent. For many people Ninja 3 represented the pinnacle of the game genre the team had made its own for so long. It would be a long time before The Last Ninja would appear again from the team.

Fuzzball
Fuzzball was the second cute style game the team brought to the market.

Super Putty
Another ground-breaking idea from the team where you could control a character Putty, and morph him into different characters. The Amiga version was bundled with an Amiga Value pack and saw sales exceed 100,000. The game received rave reviews world-wide (the UK magazines all gave it 90 percent or more), and was licensed to Varie in Japan and US Gold in the USA.

Desert Fighter
The team's second Super Nintendo game.

Putty Squad
Licensed to Ocean in Europe and the USA and to VAP in Japan Putty was back. It was the most successful cute game ever developed by the Studio 3 team .

Constructor
Constructor was the first sim game the Studio 3 team developed. The game has a new angle on the traditional sim game, humour. The combination of solid, long-term, compulsive gameplay interspersed with humorous animation sequences and outstanding sound effects proved to be a winning formula with the media and consumer alike. Press adulation the world over has meant that Constructor has become one of the most successful games in the company's history and a profitable franchise for the future. The reviews from PC Format, PC Gamer and PC Zone (in the UK) all gave the game awards and the retail trade recognised the game's qualities by catapulting it to the number one slot during the first week of realease. The game was developed for the PC, Playstation and Mac platforms.

Street Wars / Mob Rule
Building on the success of Constructor, we recreated the 1920's Gangster Era of America and added a few wacky ideas of our own. Street Wars (AKA in the US as Mob Rule) takes a less than serious look at the business of organised crime - particularly with some of the spoken narrative that accompanies the hilarious cut scenes. If you fancy trying to become a 'made man' and impress the Godfather with how your hoodlum antics then this game will keep you glued to the screen.

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